![]() ![]() Their area of effect, duration, and effect type would remain the same per ability, though with different damage being inflicted. ![]() adding Electric damage to an Ember's abilities to inflict Radiation damage instead), due to how the various Elemental frames' abilities work. You do raise good point - my intent with it was to add versatility to the Elemental frames - especially to Frost, since Snow Globe frequently ends up being his only real viable skill in higher levels.Īs for niches, I still think that the area coverage that the various elemental frames have would still work nicely with adding elemental mods (e.g. However, the reverse doesn't apply as often, because niches still need to be filled. If something doesn't have good weaknesses, and has the equivalent positives of other aspects who will win out? Weaknesses are what makes a class, not the strengths. For Example: Ember would only be able to use Fire Element mod just to add fire damage to the damage she already does.īecause it intrudes on the percieved advantages of some warframes, and can help cover weaknesses, which isn't something you should take so lightly. ![]() So what I was thinking is that perhaps instead of adding the elemental damage, the mod would only work on a warframe that already has that element because what you are saying sounds like you want to make every warframe have elements (that would completely ruin Elemental warframes). With the implementation (and fine-tuning) of Damage 2.0, adding these mods would not only greatly expand Warframe builds, but also expand each elemental-based Warframe with the addition of Elemental combinations. So - four new mods that any Warframe can equip that would add a percentage of damage for a specific element, similar to those already available for weapons. Or, just adding Fire damage to an Ash would allow his damage-causing abilities to also inflict Fire damage. And adding the same Toxic damage mod to a Volt would cause all his abilities to inflict Corrosive damage. Adding a Toxic damage mod to an Ember would cause all her attacks to cause Gas damage instead of Fire. These would combine with any inherent elemental damage that Warframe already uses, in the same way weapons do currently.įor example: Adding an Electric damage mod to a Frost would cause all his damage abilities to inflict Magnetic, rather than Cold damage. I suggest adding Toxic, Electric, Fire, and Cold damage Mods as Warframe mods. I've seen this touched on in other threads, and even suggested it myself as part of another idea, but I figured I'd make this thread just for this discussion. ![]()
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